Hot Revenge
[1]
Defense -4
************************
Move To Closest Enemy 3
Attack 15
Dmg On Solid Hit 4
Poise -3
One Use
Chopper
[1]
Init -1
************************
Move To Closest Enemy 2
Attack 9
Poise -2
Psych
Remember Lost
Children
[1]
Poise 5
One Use
Passive
Tough
[1]
Max Health 2

Passive
Die Hard
[1]
Ignore Damage Malus 1
Passive
Hardy
[1]
Con Defense 4
Passive
Driven
[1]
Fear Defense 4
Passive
Sole Survivor
[1]
Death Save 4

Passive
Experienced Hunter
[1]
Hunting 2
Passive
Quiet Hunter
[1]
Stealth 2
Passive
Woke Hunter
[1]
Perception 2
Pack Tactics
[2]
Defense 2
************************
Free Move 4
Attack 6
Poise -2

Puncture
[2]
Init -4
************************
Move To Closest Enemy 2
Attack 6
Bleed 2
Poise -2
A cut specifically aimed at an artery. Will
cause the target to bleed, and will also
make them very easy to track if they run
from battle.
Feign Flight
[2]
Init 4
Defense 9
************************
Move Away From Closest
Enemy 4
Tactical Roll
[2]
Init 8
Defense 12
************************
Move Forward 6
Vow Revenge
[2]
************************
Attack 2
One Use

Psych
Remember Lost Lover
[1]
Poise 6
One Use
Passive
Hard Luck
[2]
Affliction Save 10
Less chance of gaining permanent Afflictions
Passive
Agile Hunter
[2]
Extra Move Speed 1
Passive
Tough 2
[2]
Max Health 2

Passive
Die Hard 2
[2]
Ignore Damage Malus 2
Passive
Hardy 2
[2]
Con Defense 4
Passive
Driven 2
[2]
Fear Defense 4
Passive
Sole Survivor 2
[2]
Death Save 4

Passive
Experienced Hunter 2
[2]
Hunting 2
From Hell's Heart
[3]
Defense -4
************************
Move To Closest Enemy 4
Attack 22
Dmg On Solid Hit 10
Poise -4
One Use
Cruel Cut
[3]
Init 4
************************
Move To Closest Enemy 2
Attack 12
1 Extra Wound(s)
Poise -2
Insane Fury
[2]
Fear Defense 12
************************
Move To Closest Enemy 3
Attack 10
Poise -2

Leap Away From
Explosion
[3]
Init 8
Defense 14
************************
Move Right 7
Psych
Voices from the Past
[3]
Removes any Will based
effects
Will Defense 6
One Use
Removes any mental afflictions or debuffs
that the character is currently suffering
from. A voice from one of their lost loved
one's brings the PC back to their senses
and gives them additional resolve for the
rest of the combat.
Psych
Grasp Precious Locket
[3]
Con Defense 6
Will Defense 6
Fear Defense 6
Psych
Remember Lost Dog
[1]
Poise 8
One Use

Passive
Best Served Cold
[3]
ExtraDeathSave 10
If this character ever dies, there is a
chance that they do not actually die. On
death, roll a D20. On a 10 or higher, the
character was only very, very, very close
to death. Several minutes after their near
death, they are pulled back to
consciousness by their unquenchable desire
for revenge. It will take them days/weeks
to recover, but they are alive. This can
let them avoid death in situations like
falling 500 feet down a cliff, accidentally
drinking a tumbler of hemlock, or having
their guts torn out by a bear. Note that
this will *not* work if the method of death
is too complete and leaves absolutely no
chance of survival. E.g. if the character
was completely incinerated and is only a
pile of ashes, this ability would not take
effect.
Passive
Hated Prey
[3]
Having faced an opponent in battle once,
the PC will be able to track it to the ends
of the Earth. Gain a +5 to any Hunting
skill rolls when tracking the creature.
Additionally, has an *almost* supernatural
ability to know where the creature is going
to go/be. If there is any way through
perception, observation, knowledge of the
creature's habits, state of mind, etc. that
the PC could know where the opponent
currently is, they can make a hunting skill
roll to locate the target.
Passive
Die Hard 3
[3]
Ignore Damage Malus 3
Passive
Driven 2
[3]
Fear Defense 6

Passive
Sole Survivor 2
[3]
Death Save 6
Passive
Experienced Hunter 3
[3]
Hunting 3